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腾讯前端技术总监、腾讯T4专家、《游戏引擎架构》翻译作者 Milo Yip 整理的游戏程序员的学习成长之路，把游戏程序员每一阶段成长所需要的精品书籍详尽罗列，干货满满。。。
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This work (the WORK) was created by Milo Yip (the AUTHOR), who has been a game developer for more than 20 years.
The books shown in the WORK represent knowledge/skills that may/should be acquired by game programmers. There are other important ways of learning, such as practicing, courses, industrial/academic conferences/publications, etc.
The AUTHOR has not been sponsored by any authors/publishers of the books, except that he was the translator for the Chinese version of Game Engine Architecture.
Comments are welcome but the AUTHOR reserved the rights of modification.
The WORK is licensed under Creative Commons Attribution-ShareAlike 4.0 International License.
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